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IndicatorCollisionTestSetup

IndicatorCollisionTestSetup

Builds collision test parameters for a CollisionObject2D to enable placement indicators to perform accurate collision checks against object geometry.

Purpose: Converts CollisionObject2D shapes into testable RectCollisionTestingSetup instances for collision validation during placement operations.

Key Features: • Creates one RectCollisionTestingSetup per shape owner • Expands test areas using configurable shape_stretch_size • Supports CollisionShape2D and CollisionPolygon2D nodes • Comprehensive error reporting via issues array

Quick Start:

var test_setup = IndicatorCollisionTestSetup.new(collision_object, Vector2(16, 16), owning_node)
if test_setup.validate_setup():
# Use test_setup.rect_collision_test_setups for collision testing
pass

Advanced Documentation: For detailed usage, API reference, and troubleshooting, see: https://gridbuilding.pages.dev/api/v5.0.0/[CollisionTestSetup2D](../CollisionTestSetup2D/)

Dependencies: RectCollisionTestingSetup, GBGeometryUtils

collision_object: CollisionObject2D :
The CollisionObject2D being analyzed for collision testing.
owning_node:

Node2D

The owning Node2D that contains this collision object (e.g., the test object or scene node). This provides context about which object this collision setup belongs to.

shape_stretch_size:

Vector2

Size to stretch collision shapes for comprehensive tile coverage. Recommended: Use your tile size (e.g., Vector2(16, 16) for 16x16 tiles). See advanced documentation for detailed sizing guidance.

rect_collision_test_setups:

Array

[RectCollisionTestingSetup]

Array of RectCollisionTestingSetup instances, one per shape owner. Use these setups to perform collision tests for placement indicators.

issues:

Array

[

String

]

= []

Issues discovered during collision test setup. Check this array after initialization to identify configuration problems.

func_init

(

p_collision_object: CollisionObject2D

,

p_shape_stretch_size:

Vector2

,

p_owning_node:

Node2D

)

->

void

Initializes collision test setup for the given CollisionObject2D.
funcadd_issue

(

p_issue:

String

)

->

void

Records an issue encountered during setup.
func free_testing_nodes( ) ->

void

Frees all testing nodes created during setup. Call this when the setup is no longer needed to prevent memory leaks.

func validate_setup( ) ->

bool

Validates the collision test setup and reports any issues. Returns true if setup is valid and ready for use, false otherwise.

func _create_rect_tests_for_collision_object

(

p_collision_object: CollisionObject2D

)

->

Array

[RectCollisionTestingSetup ]

Creates RectCollisionTestingSetup instances for each shape owner in the CollisionObject2D.

func _get_testing_rect_for_owner

(

p_shape_owner:

Node2D

)

->

Rect2

Calculates the testing rectangle for a shape owner node. Supports CollisionShape2D and CollisionPolygon2D nodes.

func _adjust_rect_to_testing_size

(

p_base_rect:

Rect2

,

p_shape_owner_global_transform:

Transform2D

)

->

Rect2

Expands the rectangle by shape_stretch_size to ensure comprehensive tile coverage. Handles complex transforms by converting to squares when rotation/skew is present.

addons/grid_building/placement/rule_check_indicator/indicator_collision_test_setup.gd


This API reference is automatically generated from the plugin source code. For implementation examples and usage guides, see the guides section.