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ModeState

Maintains the state of the Grid Builder mode and emits signals when it changes.

signalmode_changed

(

building_current:

GBEnums.Mode

)

Emitted whenever the building mode on the building state changes.
current = GBEnums.Mode.OFF
The active mode that the system is in for modifying the game world.
func get_editor_issues( ) ->

Array

[

String

]

Returns an array of issues found during editor validation
func get_runtime_issues( ) ->

Array

[

String

]

Returns an array of issues found during runtime validation

addons/grid_building/mode/mode_state.gd


This API reference is automatically generated from the plugin source code. For implementation examples and usage guides, see the guides section.